The Glass Town Game

Category: Book
Illustrated By: Green, Rebecca
By (author): Valente, Catherynne M.
Subject:  JUVENILE FICTION / Action & Adventure / General
  JUVENILE FICTION / Age 10-14
  JUVENILE FICTION / Family / Siblings
  JUVENILE FICTION / Fantasy & Magic
Publisher: Margaret K. McElderry Books
Published: September 2017
Format: Book-hardcover
Pages: 544
Size: 8.25in x 5.50in x 1.60in
Our Price:
$ 24.50
Availability:
Available: 3-5 days

Additional Notes

From The Publisher*Charlotte and Emily must enter a fantasy world that they invented in order to rescue their siblings in this adventurous and fiercely intelligent novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.

Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.

This is their Glass Town, exactly like they envisioned it…almost. They certainly never gave Napoleon a fire-breathing porcelain rooster instead of a horse. And their soldiers can die; wars are fought over the potion that raises the dead, a potion Anne would very much like to bring back to England. But when Anne and Branwell are kidnapped, Charlotte and Emily must find a way to save their siblings. Can two English girls stand against Napoleon's armies, especially now that he has a new weapon from the real world? And if he escapes Glass Town, will England ever be safe again?

Together the Brontë siblings must battle with a world of their own creation if they are to make it back to England alive in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.
Review Quote** "A throwback to classic children's literature: it has the cleverness of The Phantom Tollbooth, the imagination of Alice in Wonderland, the whimsy of Edward Eager...A lovely, fanciful piece of middle-grade fiction about the worlds we make, and the lives they can take on." 
Review Quote** "The story's real delights come from the wit and cleverness woven into every description and conversation, as well as the sharp insights Valente brings to the children's insecurities, longings, and hidden desires, which burst to the surface in this magical and perilous world." 
Review Quote** "In a middle-grade fantasy reminiscent of beloved tales from Edward Eager and Pamela Dean, the imaginary realms of the Brontë juvenilia come to wondrous life...An absolute must for fans, of course; but even readers who've never heard of Heathcliff will be captivated from the first page to the last." 
Review Quote*"The wildly imaginative Brontë siblings might have invented Glass Town, an imaginary land of romance, intrigue, and splendid battles, but they have met their creative match as Valente brings it to vibrant fictional life in this novel."