|Subject:||JUVENILE NONFICTION / Computers / Entertainment & Games|
|JUVENILE NONFICTION / Computers / Programming|
|JUVENILE NONFICTION / Games & Activities / Video & Electronic Games|
|Size:||9.18in x 7.68in|
|From The Publisher*||A visual step-by-step guide to writing code in Python.|
Beginners and experienced programmers can use Python to build and play computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3-D graphics.
Each chapter in Coding Games in Python shows how to construct a complete working game in simple numbered steps. The book teaches how to use freely available resources, such as PyGame Zero and Blender, to add animations, music, scrolling backgrounds, 3-D scenery, and other pieces of professional wizardry to games. After building a game, instructions show how to adapt it using secret hacks and cheat codes. Instructions are illustrated with zany Minecraft-style pixel art.
Master the key concepts that programmers need to write code--not just in Python, but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game--and then play it to destruction as you test and debug it.
With coding theory interwoven into the instructions for building each game, learning coding is made effortless and fun.
|Biographical Note||Lead author Craig Steele is a coding educator and a coauthor of DK's successful Help Your Kids with Computer Coding and Computer Coding Python Projects. He is a founder of CoderDojo, an educational game developer, and a digital consultant to the media. Craig teaches digital skills and coding to people of all ages and abilities.|