|By (author):||Kids, National Geographic|
|Subject:||JUVENILE FICTION / Action & Adventure / General|
|JUVENILE FICTION / Activity Books|
|JUVENILE FICTION / Age 10-14|
|JUVENILE FICTION / Thrillers & Suspense|
|Publisher:||National Geographic Children's Books|
|Size:||9.00in x 6.00in|
|From The Publisher*||Unlock ancient puzzles and secrets introduced via supercool codes and ciphers in this companion book to the new Explorer Academy series.|
In the first activity book based on the Explorer Academy, kids test their knowledge of ancient codes and ciphers in a series of head-scratching puzzles designed to outwit even the most clever cryptographers. When kids successfully navigate the codes, they are rewarded with a first-class tour of the Academy.
Kids will have a blast, teaming up with the characters from the series and learning firsthand from the world's most renowned scientists, explorers, conservationists, photographers, and journalists. It's a far-flung adventure, too, traveling to historic and majestic locations around the globe.
|Biographical Note||DR. GARETH MOORE is the author of a wide range of brain-training and puzzle books for both children and adults, including The Mammoth Book of Brain Games, The Mammoth Book of New Sudoku, and The Rough Guide Book of Brain Training. He is also the creator of the online brain training site BrainedUp.com and runs the daily puzzle website PuzzleMix.com. He earned his Ph.D. from Cambridge University (U.K.) in the field of machine learning and has contributed to various advanced projects for leading technology companies.|